| Overview and History |
| Vehicle Specifications | General Stats | |||
| Name: | Gila, Rapier (Dueling Gear) | Threat Value: | 1,021 | |
| Vehicle Type: | Walker | Offensive Value: | 1,956 | |
| Production Type: | Testbed Prototype | Defensive Value: | 508 | |
| Cost: | 145,857,142.86 dinars | Miscellaneous Value: | 598 | |
| Manufacturer: | Territorial Arms | Size: | 7 | |
| Use: | Assault | Original Default Size: | 10 | |
| Height: | 3.9 meters | Indv. Lemon Dice: | 1 | |
| Length: | 2.9 meters | Crew: | 1 | |
| Width: | 3.2 meters | Bonus Actions: | 0 | |
| Avg. Armor Thickness: | 50mm | |||
| Armor Material: | Armoplast | Armor | ||
| Standard Op. Weight: | 6125 kg | Light Damage: | 15 | |
| Primary Move Mode: | Walker (52 kph) | Heavy Damage: | 30 | |
| Secondary Move Mode: | Ground (84 kph) | Overkill: | 45 | |
| Deployment Range: | 600 km | |||
| Sensor Range: | 4 km | Vehicle Availability | ||
| Communication Range: | 20 km | Availability Threshhold: | 12 | |
| Powerplant: | V-engine | Max Number on Field: | 1 | |
| Engine Output: | 440hp | |||
| Movement | ||||
| Electronics | Primary Move Mode: | Walker | ||
| Sensors: | +1 | Combat Speed: | 5 | |
| Communications: | +1 | Top Speed: | 9 | |
| Fire Control: | +1 | Secondary Move Mode: | Ground | |
| Combat Speed: | 7 | |||
| Top Speed: | 14 | |||
| Maneuver: | +1 | |||
| Quantity | Name | Code | Arc | ACC | Damage | Range | ROF | Ammo | Special |
|---|---|---|---|---|---|---|---|---|---|
| Heavy Autocannon | |||||||||
| Fragmentation Cannon | AI, Frag | ||||||||
| Medium Rocket Pack/9 | IF | ||||||||
| Anti-Personnel Grenade Launcher | AE0, AI, IF | ||||||||
| Hand Grenade | AI, Dis | ||||||||
| Vibrorapier | AP |
| Name | Rating | Game Effects | AUX |
|---|---|---|---|
| Backup Fire Control | Absorbs first "Fire Control" hit | ||
| Backup Sensors | Absorbs first "Sensors" hit | ||
| Emergency Medical | Absorbs first "Crew" hit | ||
| HEP: Desert | - | ||
| Limited Life Support | Life support for 1 week | ||
| Manipulator Arm x2 | Can punch | ||
| Reinforced Armor | F Arc; add to base armor | ||
| Reinforced Location Armor | Increase base armor by 2 at Aux | ||
| Shielded Weapons | Aborbs first "Weapon" hit |
| Name | Rating | Game Effects |
|---|---|---|
| Difficult to Modify | -2 on Repair and Modify rolls | |
| Traceable Emissions | Vehicle is easier to sense; Rating added to enemy sensor roll | |
| Annoyance | Cramped cockpit; max pilot BLD 0 |
| Name | Rating | Game Effects |
|---|---|---|
| Electronic Glitch | -1 sensors |
| Variants |
| There are no variants. |
| Designer Notes |
| The Rapier Gila variant is only in the very early states of its design and the prototype has not been tested yet. Even as the results come out of the expert analysis of the Gila's sytems, its very structure and design are modified to reflect the changes suggested by the engineering computers. Already, it has been determined that the Gila is every vulnerable to infantry attacks, and the flamer system was deemed less than optimal in such situations. Replacing the flame thrower by a shoulder-mounted anti-personnel grenade launcher was deemed a much better approach to handle infantry. The Gila was also lacking a close-combat weapon, and a vibrorapier would provide the suitable combination of effectiveness and honor. The designers, after much analysis, have not yet found a solution to the electronic glitch, and rather than spending more time on a project which is running significantly behind schedule, they have opted to transport some high-end systems from the Iguana directly into the Gila. More specifically, the MERIT system has greater range without losing any accuracy. Its cost, however, makes it prohibitively expensive and may require Territorial Arms to find the cause of the glitch in the end, if only to make the Gila affordable. |